// // rt_blend.fx // //--------------------------------------------------------------------- // rt_blend settings //--------------------------------------------------------------------- texture sTexture0; //------------------------------------------------------------------------------------------ // Techniques //------------------------------------------------------------------------------------------ technique tec0 { pass P0 { // Set our texture Texture[0] = sTexture0; // Use additive blending SrcBlend = One; DestBlend = InvSrcAlpha; } } // Fallback technique fallback { pass P0 { // Just draw normally } }