-- DEBUG = true _root = getRootElement() if ( getLocalPlayer ) then _local = getLocalPlayer() else _local = getResourceRootElement ( getThisResource() ) end SYNC_DIST = 200 AREA_PATHS = {} AREA_PATHS_ALL = {} AREA_LIMITS = {} AREA_VEHICLECOUNT = {} AREA_ACTIVE = {} AREA_PRELOAD = true -- This defines if it should preload the areas around active ones PLAYER_NOLOADDISTANCE = 150 PLAYER_LOADDISTANCE = 250 PLAYER_VEHICLECOUNT = {} PLAYER_MAXVEHICLECOUNT = 20 TRAFFIC_VEHICLES = {} TRAFFIC_PRELOADER = {} TRAFFIC_UNLOADER = {} LANE_OFFSET = 2.2 PANIC_DIST = 50 PANIC_TIME = 25000 PANIC_SPEED = 30 HIGHWAY_SPEED = 70 HORN_ENABLED = true HORN_TIME = 1500 HORN_STARTTIME = {} HORN_STARTTIMELONG = {} COLLIDE_STARTTIME = {} ALLOW_PARKINGS = true ALLOW_EMERGENCY = true TYPE_DEFAULT = 1 TYPE_BOAT = 2 SPEED_LIMIT = { [TYPE_DEFAULT] = 30, [TYPE_BOAT] = 50 } SPEED_TURNING = { [TYPE_DEFAULT] = 15, [TYPE_BOAT] = 50 } ---------- -- PACKETS VEH_CREATED = "v_1" VEH_REWARP = "v_2" if ( getLocalPlayer ) then addCommandHandler("toggledebug", function() DEBUG = not DEBUG end) else addCommandHandler("togglesdebug", function() DEBUG = not DEBUG end) end