sfxBrowser = sfxBrowser or {} -- The following data has been extracted from http://pdescobar.home.comcast.net/~pdescobar/gta/saat/sfx_dir.html -- Regex: (.*?)(.*?)(.*?)(.*?)(.*?) ; Replace: {num = \3, desc = "\5"}; sfxBrowser.ms_Data = { feet = { {num = 9, desc = "??Individual Footfalls"}; {num = 5, desc = "??Running on Water or Leaves"}; {num = 5, desc = "??Walking on Water or Leaves"}; {num = 5, desc = "??On Pier/sounds like a drum"}; {num = 4, desc = "??More Water/Leaves type"}; {num = 5, desc = "??Quicker drum-like footfalls"}; {num = 5, desc = "??More echoing drum-like feet"}; }; genrl = { {num = 2, desc = "Engine Decelerate: Bravura, Cadrona, Elegy, Euros, Merit, Mesa, Nebula, Previon, Primo, Solair, Uranus, ZR-350"}; {num = 3, desc = "Engine Accelerate: Bravura, Cadrona, Elegy, Euros, Merit, Mesa, Nebula, Previon, Primo, Solair, Uranus, ZR-350"}; {num = 4, desc = "Unknown Prop Engines"}; {num = 2, desc = "Engine Decelerate: Baggage, Tug"}; {num = 3, desc = "Engine Accelerate: Baggage, Tug"}; {num = 4, desc = "Helicopter Engines: Cargobob, Hunter, Leviathan, Raindance"}; {num = 2, desc = "Unknown Helicopter Engines"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 2, desc = "Engine Decelerate: Bullet, Glendale, Trashed Glendale, Oceanic, Tornado"}; {num = 3, desc = "Engine Accelerate: Bullet, Glendale, Trashed Glendale, Oceanic, Tornado"}; {num = 2, desc = "Engine Decelerate: Bike, BMX, Mountain Bike"}; {num = 5, desc = "Engine Accelerate: Bike, BMX, Mountain Bike"}; {num = 2, desc = "Unknown Engines (Very Deep Pitch)"}; {num = 2, desc = "Engine Decelerate: Coastguard, Dinghy, Jetmax, Launch, Marquis, Predator, Reefer, Speeder, Squalo, Tropic"}; {num = 1, desc = "Engine Accelerate: Coastguard, Dinghy, Jetmax, Launch, Marquis, Predator, Reefer, Speeder, Squalo, Tropic"}; {num = 1, desc = "Unknown Plane Engine"}; {num = 2, desc = "Unknown Heavy Engines"}; {num = 2, desc = "Engine Decelerate: Cabbie, Fortune, Intruder, Picador, Sunrise, Vincent, Willard, Yosemite"}; {num = 3, desc = "Engine Accelerate: Cabbie, Fortune, Intruder, Picador, Sunrise, Vincent, Willard, Yosemite"}; {num = 24, desc = "Ricochets and Shell Casings"}; {num = 3, desc = "Bullets Whizzing Past"}; {num = 3, desc = "Bullets Whizzing Past"}; {num = 3, desc = "Bullets Whizzing Past"}; {num = 3, desc = "Bullets Whizzing Past"}; {num = 2, desc = "Engine Decelerate: Bus, Coach, DFT-30"}; {num = 3, desc = "Engine Accelerate: Bus, Coach, DFT-30"}; {num = 2, desc = "Engine Decelerate: Broadway, Hermes, Remington"}; {num = 3, desc = "Engine Accelerate: Broadway, Hermes, Remington"}; {num = 3, desc = "Engine Accelerate: RC Bandit"}; {num = 2, desc = "Engine Decelerate: Alpha, Buffalo, Hotring Racer (A), Hotring Racer (B), Infernus"}; {num = 3, desc = "Engine Accelerate: Alpha, Buffalo, Hotring Racer (A), Hotring Racer (B), Infernus"}; {num = 72, desc = "Bangs; Crashes; Stuff Breaking"}; {num = 2, desc = "Engine Decelerate: HPV1000, Wayfarer"}; {num = 3, desc = "Engine Accelerate: HPV1000, Wayfarer"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 5, desc = "Unknown Engines and ??Trailer Hitch??"}; {num = 2, desc = "Engine Decelerate: Blade, Buccaneer, Clover, Sabre, Savanna, Stallion, Voodoo"}; {num = 3, desc = "Engine Accelerate: Blade, Buccaneer, Clover, Sabre, Savanna, Stallion, Voodoo"}; {num = 2, desc = "Engine Decelerate: Quadbike, Sanchez"}; {num = 3, desc = "Engine Accelerate: Quadbike, Sanchez"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 3, desc = "Doors Opening and Closing"}; {num = 5, desc = "??Fire and Explosions??"}; {num = 2, desc = "Engine Accelerate: Rustler, Stuntplane"}; {num = 2, desc = "Engine Decelerate: Cropduster, Dodo, Rustler, Skimmer, Stuntplane"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 3, desc = "Engine Decelerate: Forklift"}; {num = 3, desc = "Engine Accelerate: Forklift"}; {num = 31, desc = "001-004 Static
005-009 Interface
010 Modshop Power Wrench
011-012 Clicks (??Gun Empty??)
013-020 Interface
021-025 Clicks (??Gun Reload??)
026-029 Interface
030-031 Hums (??Engines??)"}; {num = 9, desc = "Interface"}; {num = 2, desc = "Engine Accelerate: Kart, Mower"}; {num = 3, desc = "Engine Decelerate: Kart, Mower"}; {num = 2, desc = "Engine Accelerate: Caddy"}; {num = 3, desc = "Engine Decelerate: Caddy"}; {num = 2, desc = "Helicopter Power On/Power Off"}; {num = 2, desc = "Barber Scissors and Clippers"}; {num = 2, desc = "Barber Scissors and Clippers"}; {num = 2, desc = "Engine Decelerate: Combine Harvester"}; {num = 5, desc = "Engine Accelerate: Combine Harvester"}; {num = 2, desc = "Engine Decelerate: Bloodring Banger, Monster (all 3 types)"}; {num = 3, desc = "Engine Accelerate: Bloodring Banger, Monster (all 3 types)"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 14, desc = "001 Bicycle Bell
002-010 Car/Truck Horns
011-012 Sirens
013-014 Ship Horns or Foghorns"}; {num = 2, desc = "Engine Decelerate: BF Injection, Hotknife, Hustler, Slamvan"}; {num = 3, desc = "Engine Accelerate: BF Injection, Hotknife, Hustler, Slamvan"}; {num = 2, desc = "Engine Decelerate: Vortex"}; {num = 3, desc = "Engine Accelerate: Vortex"}; {num = 4, desc = "001-003 Engine Accelerate: Mr Whoopee
004 Mr Whoopee Song Loop"}; {num = 2, desc = "Engine Decelerate: Barracks, Dune, Enforcer, FBI Truck, Flatbed, S.W.A.T., Trashmaster"}; {num = 3, desc = "Engine Accelerate: Barracks, Dune, Enforcer, FBI Truck, Flatbed, S.W.A.T., Trashmaster"}; {num = 8, desc = "Loading Screen Theme Music"}; {num = 2, desc = "Engine Decelerate: Benson, Cement Truck, Dumper, Fire Truck (both types), Linerunner, Packer, Rhino, Roadtrain, Tanker"}; {num = 3, desc = "Engine Accelerate: Benson, Cement Truck, Dumper, Fire Truck (both types), Linerunner, Packer, Rhino, Roadtrain, Tanker"}; {num = 4, desc = "Helicopter Engines: Maverick, News Chopper, Police Maverick"}; {num = 2, desc = "Engine Decelerate: Admiral, Elegant, Emperor, Police (all 3 types), Premier, Sentinel, Stafford, Stratum, Stretch, Sultan, Taxi"}; {num = 3, desc = "Engine Accelerate: Admiral, Elegant, Emperor, Police (all 3 types), Premier, Sentinel, Stafford, Stratum, Stretch, Sultan, Taxi"}; {num = 2, desc = "Engine Decelerate: Dozer, Tractor, Walton"}; {num = 3, desc = "Engine Accelerate: Dozer, Tractor, Walton"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 2, desc = "Engine Decelerate: Blista Compact, Club, Esperanto, Feltzer, Flash, Jester, Majestic, Tahoma"}; {num = 3, desc = "Engine Accelerate: Blista Compact, Club, Esperanto, Feltzer, Flash, Jester, Majestic, Tahoma"}; {num = 2, desc = "Engine Decelerate: Bobcat, Greenwood, Manana, Moonbeam, Perennial, Regina, Romero, Sadler, Trashed Sadler, Tampa, Virgo, Washington"}; {num = 3, desc = "Engine Accelerate: Bobcat, Greenwood, Manana, Moonbeam, Perennial, Regina, Romero, Sadler, Trashed Sadler, Tampa, Virgo, Washington"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 2, desc = "Engine Decelerate: FBI Rancher, Huntley, Landstalker, Patriot, Rancher (both types), Ranger, Sandking"}; {num = 3, desc = "Engine Accelerate: FBI Rancher, Huntley, Landstalker, Patriot, Rancher (both types), Ranger, Sandking"}; {num = 2, desc = "Engine Decelerate: Hotring Racer (C), Phoenix, Windsor"}; {num = 3, desc = "Engine Accelerate: Hotring Racer (C), Phoenix, Windsor"}; {num = 2, desc = "Engine Decelerate: Banshee, Cheetah, Comet, Super GT, Turismo"}; {num = 3, desc = "Engine Accelerate: Banshee, Cheetah, Comet, Super GT, Turismo"}; {num = 4, desc = "Helicopter Engines: Seasparrow, Sparrow"}; {num = 16, desc = "??Clicks and Bangs??"}; {num = 1, desc = "Engine Decelerate: RC Baron"}; {num = 1, desc = "Engine Accelerate: RC Baron"}; {num = 1, desc = "Engine Decelerate: RC Goblin, RC Raider"}; {num = 2, desc = "Engine Accelerate: RC Goblin, RC Raider"}; {num = 1, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 1, desc = "Engine Decelerate: RC Tiger"}; {num = 1, desc = "Engine Accelerate: RC Tiger"}; {num = 2, desc = "Engine Decelerate: Bandito, FCR-900"}; {num = 3, desc = "Engine Accelerate: Bandito, FCR-900"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 2, desc = "Engine Decelerate: Faggio, Pizza Boy, RC Bandit"}; {num = 3, desc = "Engine Accelerate: Faggio, Pizza Boy"}; {num = 2, desc = "Engine Accelerate: Cropduster, Dodo, Skimmer"}; {num = 6, desc = "??Wind and Assorted Clicks??"}; {num = 2, desc = "Unknown Engines"}; {num = 3, desc = "Unknown Engines"}; {num = 2, desc = "Engine Decelerate: BF-400, NRG-500, PCJ-600"}; {num = 3, desc = "Engine Accelerate: BF-400, NRG-500, PCJ-600"}; {num = 3, desc = "Engine Decelerate: Sweeper"}; {num = 3, desc = "Engine Accelerate: Sweeper"}; {num = 5, desc = "Splashing"}; {num = 2, desc = "Engine Decelerate: Baggage Stairs, Baggage Trailer (both types), Farm Plough"}; {num = 3, desc = "Engine Accelerate: Baggage Stairs, Baggage Trailer (both types), Farm Plough"}; {num = 6, desc = "Engine Decelerate: Brown Streak, Freight, Train cars (all 3 types)"}; {num = 10, desc = "Engine Accelerate: Brown Streak, Freight, Train cars (all 3 types), Tram"}; {num = 6, desc = "Engine Decelerate: Tram"}; {num = 2, desc = "Engine Accelerate: Beagle, Nevada"}; {num = 2, desc = "Engine Decelerate: Beagle, Nevada"}; {num = 2, desc = "Engine Decelerate: Ambulance, Berkeley's RC Van, Boxville (Burglar), Burrito, Journey, Mule, Newsvan, Pony, Securicar, Towtruck, Utility Van"}; {num = 3, desc = "Engine Accelerate: Ambulance, Berkeley's RC Van, Boxville (Burglar), Burrito, Journey, Mule, Newsvan, Pony, Securicar, Towtruck, Utility Van"}; {num = 45, desc = "001-003 Mechanical Sounds
004-024 Air Vehicle Engines
025-026 Tire Squeals
027-031 Air Vehicle Engines
032-037 Doors (??Closing??)
038 Engine Starting
039-044 Doors (??Locked??)
045 Engine Failing to Start"}; {num = 2, desc = "Engine Decelerate: Freeway"}; {num = 3, desc = "Engine Accelerate: Freeway"}; {num = 2, desc = "Engine Decelerate: Boxville (Regular), Camper, Hotdog, Rumpo, Yankee"}; {num = 3, desc = "Engine Accelerate: Boxville (Regular), Camper, Hotdog, Rumpo, Yankee"}; {num = 89, desc = "Weapon and Tool Sounds:"}; }; pain_a = { {num = 169, desc = "VOICE_PAIN_CARL\n001-014 Breathing Hard\n015-025 Coughing\n026-034 Groans of Pain\n035-040 Underwater Groans\n041-064 Grunts of Exertion\n065-079 Falling Exclamations\n080-113 Groans of Pain\n114-122 Grunts of Exertion\n123-134 Breathing Hard\n135-144 Vomiting\n145-156 Grunts of Exertion\n157-163 ??Sighs??\n164-169 Catching Breath"}; {num = 131, desc = "VOICE_PAIN_FEMALE\n001-025 Coughing\n\n026-088 Short Groans of Pain\n089-131 Screams of Pain"}; {num = 101, desc = "VOICE_PAIN_MALE\n001-007 Coughing\n008-069 Short Groans of Pain\n070-101 Screams of Pain"}; }; script = { {num = 164, mission = "2000 - 2163", desc = "Place names for crime reports"}; {num = 15, mission = "2200 - 2214", desc = "Vehicle colors for crime reports"}; {num = 5, mission = "2400 - 2404", desc = "Directions for crime reports"}; {num = 9, mission = "2600 - 2608", desc = "Locations for crime reports"}; {num = 14, mission = "2800 - 2813", desc = "10-code pieces for crime reports"}; {num = 58, mission = "3000 - 3057", desc = "Vehicle types for crime reports"}; {num = 2, mission = "3200 - 3201", desc = "Air horn (heard in stadium)"}; {num = 2, mission = "3400 - 3401", desc = "Air Conditioner & Fire Alarm"}; {num = 1, mission = "3600 ", desc = "Cellphone Dialing"}; {num = 1, mission = "3800 ", desc = "Videotape Noise"}; {num = 2, mission = "4000 - 4001", desc = "Balla taunts from Cleaning the Hood"}; {num = 4, mission = "4200 - 4203", desc = "Slot Machine SFX"}; {num = 1, mission = "4400 ", desc = "Haircut clippers"}; {num = 5, mission = "4600 - 4604", desc = "Basketball Minigame SFX"}; {num = 8, mission = "4800 - 4807", desc = "Gym Challenge Dialogue (Black Boxer)"}; {num = 15, mission = "5000 - 5014", desc = "Catalina race taunts"}; {num = 7, mission = "5200 - 5206", desc = "Let's Get Ready to Bumble SFX"}; {num = 65, mission = "5400 - 5464", desc = "Female Croupier 1 Dialogue (Roulette/WOF)"}; {num = 3, mission = "5600 - 5602", desc = "Bike Package Throw SFX"}; {num = 57, mission = "5800 - 5856", desc = "Male Croupier Dialogue (BlackJack)"}; {num = 4, mission = "6000 - 6003", desc = "Area 69 SFX"}; {num = 6, mission = "6200 - 6205", desc = "Boat School Dialogue (Unused?)"}; {num = 3, mission = "6400 - 6402", desc = "Door and Claxon SFX"}; {num = 4, mission = "6600 - 6603", desc = "House falling apart SFX"}; {num = 3, mission = "6800 - 6802", desc = "Cargo Plane door"}; {num = 67, mission = "7000 - 7066", desc = "Fender Ketchup Dialogue"}; {num = 40, mission = "7200 - 7239", desc = "Saint Mark's Bistro Dialogue"}; {num = 22, mission = "7400 - 7421", desc = "Explosive Situation Dialogue"}; {num = 13, mission = "7600 - 7612", desc = "You've Had Your Chips Dialogue"}; {num = 103, mission = "7800 - 7902", desc = "Don Peyote Dialogue"}; {num = 18, mission = "8000 - 8017", desc = "Intensive Care Dialogue"}; {num = 79, mission = "8200 - 8278", desc = "Meat Business Dialogue"}; {num = 13, mission = "8400 - 8412", desc = "Freefall Dialogue"}; {num = 139, mission = "8600 - 8738", desc = "Extra Catalina Dialogue 1"}; {num = 41, mission = "8800 - 8840", desc = "Local Liquor Store Dialogue"}; {num = 32, mission = "9000 - 9031", desc = "Against All Odds Dialogue"}; {num = 2, mission = "9200 - 9201", desc = "'Security Alarm' / 'Wooden Door Breach'"}; {num = 52, mission = "9400 - 9451", desc = "Tanker Commander Dialogue"}; {num = 77, mission = "9600 - 9676", desc = "Small Town Bank Dialogue"}; {num = 115, mission = "9800 - 9914", desc = "Extra Catalina Dialogue 2"}; {num = 16, mission = "10000 - 10015", desc = "High Stakes, Low Rider Dialoge"}; {num = 15, mission = "10200 - 10214", desc = "Impounded Dialogue (Unused)"}; {num = 10, mission = "10400 - 10409", desc = "Extra Cesar Dialogue"}; {num = 64, mission = "10600 - 10663", desc = "Burning Desire Dialogue"}; {num = 33, mission = "10800 - 10832", desc = "Doberman Dialogue (Much Unused)"}; {num = 11, mission = "11000 - 11010", desc = "Gray Imports Dialogue"}; {num = 1, mission = "11200 ", desc = "'Hatch Lock'"}; {num = 56, mission = "11400 - 11455", desc = "Dance Dialogue (Great Move)"}; {num = 56, mission = "11600 - 11655", desc = "Dance Dialogue (Bad Move)"}; {num = 56, mission = "11800 - 11855", desc = "Dance Dialogue (Okay Move)"}; {num = 56, mission = "12000 - 12055", desc = "Dance Dialogue (Awful Move)"}; {num = 2, mission = "12200 - 12201", desc = "Da Nang Thang SFX"}; {num = 12, mission = "12400 - 12411", desc = "Madd Dogg Dialogue (Crowd)"}; {num = 6, mission = "12600 - 12605", desc = "Deconstruction SFX"}; {num = 33, mission = "12800 - 12832", desc = "Monster Dialogue"}; {num = 39, mission = "13000 - 13038", desc = "Hijack Dialogue"}; {num = 17, mission = "13200 - 13216", desc = "Interdiction Dialogue"}; {num = 20, mission = "13400 - 13419", desc = "N.O.E. Dialogue"}; {num = 47, mission = "13600 - 13646", desc = "Black Project Dialogue"}; {num = 4, mission = "13800 - 13803", desc = "Stowaway Dialogue"}; {num = 42, mission = "14000 - 14041", desc = "Madd Dogg Dialogue (Dogg and CJ)"}; {num = 1, mission = "14200 ", desc = "'Pissing'"}; {num = 11, mission = "14400 - 14410", desc = "Duality Game SFX"}; {num = 1, mission = "14600 ", desc = "'Swat Wall Break'"}; {num = 1, mission = "14800 ", desc = "Detonation Siren"}; {num = 29, mission = "15000 - 15028", desc = "T-Bone Mendez Dialogue"}; {num = 59, mission = "15200 - 15258", desc = "Mike Toreno Dialogue"}; {num = 9, mission = "15400 - 15408", desc = "Ran Fa Li Dialogue"}; {num = 4, mission = "15600 - 15603", desc = "Lure Dialogue"}; {num = 151, mission = "15800 - 15950", desc = "Reuniting the Families Dialogue"}; {num = 19, mission = "16000 - 16018", desc = "Green Sabre Dialogue"}; {num = 1, mission = "16200 ", desc = "'Plane Door Kick'"}; {num = 105, mission = "16400 - 16504", desc = "Wear Flowers in Your Hair Dialogue"}; {num = 15, mission = "16600 - 16614", desc = "Deconstruction Dialogue"}; {num = 4, mission = "16800 - 16803", desc = "Airport Gate Guard Dialogue"}; {num = 7, mission = "17000 - 17006", desc = "GoGo Space Monkey SFX"}; {num = 1, mission = "17200 ", desc = "'Heavy Crate Land'"}; {num = 56, mission = "17400 - 17455", desc = "Beat Down on B-Dup Dialogue"}; {num = 23, mission = "17600 - 17622", desc = "Grove 4 Life Dialogue"}; {num = 8, mission = "17800 - 17807", desc = "Gym SFX"}; {num = 26, mission = "18000 - 18025", desc = "Architectural Espionage Dialogue"}; {num = 17, mission = "18200 - 18216", desc = "Dam and Blast Dialogue"}; {num = 35, mission = "18400 - 18434", desc = "Key to Her Heart Dialogue"}; {num = 17, mission = "18600 - 18616", desc = "Cop Wheels Dialogue"}; {num = 8, mission = "18800 - 18807", desc = "Up, Up, and Away Dialogue"}; {num = 136, mission = "19000 - 19135", desc = "Breaking the Bank Dialogue"}; {num = 20, mission = "19200 - 19219", desc = "Architectural Espionage Dialogue 2"}; {num = 4, mission = "19400 - 19403", desc = "'Truck Smash Vehicle'"}; {num = 5, mission = "19600 - 19604", desc = "Alarm Clock and Snores"}; {num = 1, mission = "19800 ", desc = "House Party Bass Loop"}; {num = 73, mission = "20000 - 20072", desc = "Big Smoke Dialogue"}; {num = 49, mission = "20200 - 20248", desc = "Ryder Dialogue"}; {num = 25, mission = "20400 - 20424", desc = "Extra Jizzy Dialogue"}; {num = 1, mission = "20600 ", desc = "Car Phone Ring"}; {num = 5, mission = "20800 - 20804", desc = "Wardrobe-related sfx"}; {num = 3, mission = "21000 - 21002", desc = "Keypad SFX"}; {num = 8, mission = "21200 - 21207", desc = "Gym Challenge Dialogue (Kung Fu)"}; {num = 57, mission = "21400 - 21456", desc = "Life's a Beach Dialogue"}; {num = 67, mission = "21600 - 21666", desc = "Beach Party Dialogue"}; {num = 9, mission = "21800 - 21808", desc = "Madd Dogg's Rhymes Dialogue"}; {num = 40, mission = "22000 - 22039", desc = "Management Issues Dialogue"}; {num = 18, mission = "22200 - 22217", desc = "House Party Dialogue"}; {num = 7, mission = "22400 - 22406", desc = "Extra OG Loc Dialogue"}; {num = 1, mission = "22600 ", desc = "Mourners Crying"}; {num = 40, mission = "22800 - 22839", desc = "Cesar Vialpando and Low-Rider Dialogue"}; {num = 1, mission = "23000 ", desc = "Cellphone Ring"}; {num = 10, mission = "23200 - 23209", desc = "Extra Maccer Dialogue"}; {num = 1, mission = "23400 ", desc = "'Crate Landing'"}; {num = 1, mission = "23600 ", desc = "Cutscene Video Game SFX"}; {num = 36, mission = "23800 - 23835", desc = "A Home in the Hills Dialogue"}; {num = 64, mission = "24000 - 24063", desc = "Vertical Bird Dialogue"}; {num = 20, mission = "24200 - 24219", desc = "Homecoming Dialogue"}; {num = 34, mission = "24400 - 24433", desc = "Cut Throat Business Dialogue"}; {num = 1, mission = "24600 ", desc = "Locked Vehicle Door"}; {num = 30, mission = "24800 - 24829", desc = "Barbara Cellphone Calls"}; {num = 48, mission = "25000 - 25047", desc = "Catalina Cellphone Calls"}; {num = 120, mission = "25200 - 25319", desc = "Cesar Cellphone Calls"}; {num = 24, mission = "25400 - 25423", desc = "Denise Cellphone Calls"}; {num = 5, mission = "25600 - 25604", desc = "Meat Business Abattoir SFX"}; {num = 2, mission = "25800 - 25801", desc = "Yay Ka-Boom-Boom Bomb Shop SFX"}; {num = 10, mission = "26000 - 26009", desc = "Extra Mechanic Dialogue"}; {num = 24, mission = "26200 - 26223", desc = "Helena Cellphone Calls"}; {num = 13, mission = "26400 - 26412", desc = "Hernandez Cellphone Calls"}; {num = 34, mission = "26600 - 26633", desc = "Jethro Cellphone Calls"}; {num = 12, mission = "26800 - 26811", desc = "Jizzy Cellphone Calls"}; {num = 19, mission = "27000 - 27018", desc = "Kendl Cellphone Calls"}; {num = 6, mission = "27200 - 27205", desc = "Kent Paul Cellphone Calls"}; {num = 23, mission = "27400 - 27422", desc = "OG Loc Cellphone Calls"}; {num = 22, mission = "27600 - 27621", desc = "Michelle Cellphone Calls"}; {num = 34, mission = "27800 - 27833", desc = "Millie Cellphone Calls"}; {num = 1, mission = "28000 ", desc = "'Reverb Car Screech'"}; {num = 5, mission = "28200 - 28204", desc = "Pulaski Cellphone Calls"}; {num = 28, mission = "28400 - 28427", desc = "Rosenberg Cellphone Calls"}; {num = 23, mission = "28600 - 28622", desc = "Salvatore Cellphone Calls"}; {num = 12, mission = "28800 - 28811", desc = "Big Smoke Cellphone Calls"}; {num = 156, mission = "29000 - 29155", desc = "Sweet Cellphone Calls"}; {num = 18, mission = "29200 - 29217", desc = "Tenpenny Cellphone Calls"}; {num = 14, mission = "29400 - 29413", desc = "Guppy Cellphone Calls"}; {num = 66, mission = "29600 - 29665", desc = "Toreno Cellphone Calls"}; {num = 26, mission = "29800 - 29825", desc = "Truth Cellphone Calls"}; {num = 83, mission = "30000 - 30082", desc = "Woozie Cellphone Calls"}; {num = 22, mission = "30200 - 30221", desc = "Katie Cellphone Calls"}; {num = 17, mission = "30400 - 30416", desc = "Zero Cellphone Calls"}; {num = 1, mission = "30600 ", desc = "'Radar Level Warning'"}; {num = 4, mission = "30800 - 30803", desc = "??Pickups or Something; Maybe Menu Select??"}; {num = 2, mission = "31000 - 31001", desc = "Doorbell, 'Window Rattle Bang'"}; {num = 6, mission = "31200 - 31205", desc = "ITB Machine SFX"}; {num = 1, mission = "31400 ", desc = "Heavy Breathing"}; {num = 6, mission = "31600 - 31605", desc = "Pool Minigame Dialogue"}; {num = 11, mission = "31800 - 31810", desc = "Pool Minigame SFX"}; {num = 1, mission = "32000 ", desc = "Tire-changing Ratchet"}; {num = 2, mission = "32200 - 32201", desc = "Eating and Puking"}; {num = 3, mission = "32400 - 32402", desc = "Reuniting the Families SFX"}; {num = 1, mission = "32600 ", desc = "Trailer Hookup"}; {num = 48, mission = "32800 - 32847", desc = "Riot Dialogue"}; {num = 89, mission = "33000 - 33088", desc = "Los Desperados Dialogue"}; {num = 105, mission = "33200 - 33304", desc = "End of the Line Dialogue"}; {num = 4, mission = "33400 - 33403", desc = "Roulette SFX"}; {num = 77, mission = "33600 - 33676", desc = "Home Invasion Dialogue"}; {num = 90, mission = "33800 - 33889", desc = "Robbing Uncle Sam Dialogue"}; {num = 68, mission = "34000 - 34067", desc = "Catalyst"}; {num = 74, mission = "34200 - 34273", desc = "Extra Ryder Dialogue"}; {num = 16, mission = "34400 - 34415", desc = "555-WE-TIP Dialogue"}; {num = 7, mission = "34600 - 34606", desc = "Ammunation Shooting Range SFX"}; {num = 32, mission = "34800 - 34831", desc = "Mafia Debt Cellphone Calls"}; {num = 76, mission = "35000 - 35075", desc = "OG Loc Dialogue"}; {num = 41, mission = "35200 - 35240", desc = "Running Dog Dialogue"}; {num = 89, mission = "35400 - 35488", desc = "Wrong Side of the Tracks Dialogue"}; {num = 134, mission = "35600 - 35733", desc = "Just Business Dialogue"}; {num = 84, mission = "35800 - 35883", desc = "Extra Big Smoke Dialogue"}; {num = 1, mission = "36000 ", desc = "'Officer in need of backup'"}; {num = 6, mission = "36200 - 36205", desc = "Crowd Awws/Cheers"}; {num = 2, mission = "36400 - 36401", desc = "Stinger Strips Deploy and Reload"}; {num = 5, mission = "36600 - 36604", desc = "Zeroing In Dialogue"}; {num = 61, mission = "36800 - 36860", desc = "Test Drive Dialogue"}; {num = 36, mission = "37000 - 37035", desc = "Customs Fast Track Dialogue"}; {num = 46, mission = "37200 - 37245", desc = "Puncture Wounds and Test Drive Dialogue"}; {num = 95, mission = "37400 - 37494", desc = "Tagging Up Turf and Cleaning the Hood Dialogue"}; {num = 82, mission = "37600 - 37681", desc = "Drive Thru Dialogue"}; {num = 74, mission = "37800 - 37873", desc = "Nines and AK's Dialogue"}; {num = 61, mission = "38000 - 38060", desc = "Drive-By Dialogue"}; {num = 39, mission = "38200 - 38238", desc = "Sweet's Girl Dialogue"}; {num = 72, mission = "38400 - 38471", desc = "Los Sepulcros Dialogue"}; {num = 45, mission = "38600 - 38644", desc = "Extra Sweet Dialogue"}; {num = 55, mission = "38800 - 38854", desc = "Photo Opportunity Dialogue"}; {num = 79, mission = "39000 - 39078", desc = "Jizzy Dialogue"}; {num = 24, mission = "39200 - 39223", desc = "Outrider Dialogue"}; {num = 14, mission = "39400 - 39413", desc = "Ice Cold Killa Dialogue"}; {num = 68, mission = "39600 - 39667", desc = "Pier 69 Dialogue"}; {num = 16, mission = "39800 - 39815", desc = "Yay Ka Boom-Boom Dialogue"}; {num = 1, mission = "40000 ", desc = "Tattoo needle"}; {num = 39, mission = "40200 - 40238", desc = "Extra T-Bone Dialogue"}; {num = 9, mission = "40400 - 40408", desc = "They Come From Uranus SFX"}; {num = 1, mission = "40600 ", desc = "'Green Goo Hum'"}; {num = 21, mission = "40800 - 40820", desc = "Extra Toreno Dialogue"}; {num = 43, mission = "41000 - 41042", desc = "Body Harvest Dialogue"}; {num = 73, mission = "41200 - 41272", desc = "Are You Going to San Fierro Dialogue"}; {num = 33, mission = "41400 - 41432", desc = "Extra Truth Dialogue"}; {num = 5, mission = "41600 - 41604", desc = "Blast Door SFX"}; {num = 1, mission = "41800 ", desc = "Security Alarm"}; {num = 12, mission = "42000 - 42011", desc = "Valet Dialogue"}; {num = 9, mission = "42200 - 42208", desc = "Misappropriation Dialogue"}; {num = 25, mission = "42400 - 42424", desc = "High Noon Dialogue"}; {num = 2, mission = "42600 - 42601", desc = "Snack Machine SFX"}; {num = 4, mission = "42800 - 42803", desc = "Lift Sounds and Security Alarm"}; {num = 2, mission = "43000 - 43001", desc = "Video Poker SFX"}; {num = 7, mission = "43200 - 43206", desc = "New Game Voiceovers"}; {num = 8, mission = "43400 - 43407", desc = "Gym Challenge Dialogue (White Boxer)"}; {num = 65, mission = "43600 - 43664", desc = "Female Croupier 2 Dialogue (Roulette/WOF)"}; {num = 106, mission = "43800 - 43905", desc = "Mountain Cloud Boys Dialogue"}; {num = 108, mission = "44000 - 44107", desc = "Amphibious Assault Dialogue"}; {num = 48, mission = "44200 - 44247", desc = "The Da Nang Thang Dialogue"}; {num = 45, mission = "44400 - 44444", desc = "Extra Woozie Dialogue"}; {num = 32, mission = "44600 - 44631", desc = "Air Raid Dialogue"}; {num = 21, mission = "44800 - 44820", desc = "Supply Lines Dialogue"}; {num = 12, mission = "45000 - 45011", desc = "Tanked Up Dialogue (Unused)"}; {num = 56, mission = "45200 - 45255", desc = "New Model Army Dialogue"}; {num = 1, mission = "45400 ", desc = "'Blip Detected'"}; }; spc_ea = { {num = 37, desc = "VOICE_EMG_ARMY1"}; {num = 38, desc = "VOICE_EMG_ARMY2"}; {num = 41, desc = "VOICE_EMG_ARMY3"}; {num = 62, desc = "VOICE_EMG_EMT1"}; {num = 62, desc = "VOICE_EMG_EMT2"}; {num = 68, desc = "VOICE_EMG_EMT3"}; {num = 54, desc = "VOICE_EMG_EMT4"}; {num = 37, desc = "VOICE_EMG_EMT5"}; {num = 37, desc = "VOICE_EMG_FBI2"}; {num = 51, desc = "VOICE_EMG_FBI3"}; {num = 53, desc = "VOICE_EMG_FBI4"}; {num = 42, desc = "VOICE_EMG_FBI5"}; {num = 42, desc = "VOICE_EMG_FBI6"}; {num = 110, desc = "VOICE_EMG_LAPD1"}; {num = 78, desc = "VOICE_EMG_LAPD2"}; {num = 126, desc = "VOICE_EMG_LAPD3"}; {num = 95, desc = "VOICE_EMG_LAPD4"}; {num = 95, desc = "VOICE_EMG_LAPD5"}; {num = 134, desc = "VOICE_EMG_LAPD6"}; {num = 126, desc = "VOICE_EMG_LAPD7"}; {num = 94, desc = "VOICE_EMG_LAPD8"}; {num = 121, desc = "VOICE_EMG_LVPD1"}; {num = 134, desc = "VOICE_EMG_LVPD2"}; {num = 93, desc = "VOICE_EMG_LVPD3"}; {num = 97, desc = "VOICE_EMG_LVPD4"}; {num = 81, desc = "VOICE_EMG_LVPD5"}; {num = 93, desc = "VOICE_EMG_MCOP1"}; {num = 89, desc = "VOICE_EMG_MCOP2"}; {num = 86, desc = "VOICE_EMG_MCOP3"}; {num = 62, desc = "VOICE_EMG_MCOP4"}; {num = 86, desc = "VOICE_EMG_MCOP5"}; {num = 83, desc = "VOICE_EMG_MCOP6"}; {num = 27, desc = "VOICE_EMG_PULASKI"}; {num = 108, desc = "VOICE_EMG_RCOP1"}; {num = 113, desc = "VOICE_EMG_RCOP2"}; {num = 111, desc = "VOICE_EMG_RCOP3"}; {num = 113, desc = "VOICE_EMG_RCOP4"}; {num = 72, desc = "VOICE_EMG_SFPD1"}; {num = 111, desc = "VOICE_EMG_SFPD2"}; {num = 74, desc = "VOICE_EMG_SFPD3"}; {num = 121, desc = "VOICE_EMG_SFPD4"}; {num = 140, desc = "VOICE_EMG_SFPD5"}; {num = 51, desc = "VOICE_EMG_SWAT1"}; {num = 45, desc = "VOICE_EMG_SWAT2"}; {num = 30, desc = "VOICE_EMG_SWAT4"}; {num = 22, desc = "VOICE_EMG_SWAT6"}; }; spc_fa = { {num = 380, desc = "VOICE_GFD_BARBARA"}; {num = 41, desc = "VOICE_GFD_BMOBAR (Old Reece)"}; {num = 46, desc = "VOICE_GFD_BMYBARB (Macisla Barber)"}; {num = 60, desc = "VOICE_GFD_BMYTATT (Tattoo Guy)"}; {num = 99, desc = "VOICE_GFD_CATALINA"}; {num = 349, desc = "VOICE_GFD_DENISE"}; {num = 373, desc = "VOICE_GFD_HELENA"}; {num = 299, desc = "VOICE_GFD_KATIE"}; {num = 383, desc = "VOICE_GFD_MICHELLE"}; {num = 308, desc = "VOICE_GFD_MILLIE"}; {num = 108, desc = "VOICE_GFD_POL_ANN (Heli/Boat Cops)"}; {num = 34, desc = "VOICE_GFD_WFYBURG (Burger Shot)"}; {num = 35, desc = "VOICE_GFD_WFYCLOT (Female Clothier)"}; {num = 75, desc = "VOICE_GFD_WMYAMMO (Ammunation)"}; {num = 46, desc = "VOICE_GFD_WMYBARB (Epsilon Barber)"}; {num = 38, desc = "VOICE_GFD_WMYBELL (Cluckin Bell)"}; {num = 25, desc = "VOICE_GFD_WMYCLOT (Male Clothier)"}; {num = 42, desc = "VOICE_GFD_WMYPIZZ (Pizza Stack)"}; }; spc_ga = { {num = 76, desc = "VOICE_GEN_BBDYG1"}; {num = 75, desc = "VOICE_GEN_BBDYG2"}; {num = 243, desc = "VOICE_GEN_BFORI"}; {num = 225, desc = "VOICE_GEN_BFOST"}; {num = 111, desc = "VOICE_GEN_BFYBE"}; {num = 214, desc = "VOICE_GEN_BFYBU"}; {num = 15, desc = "VOICE_GEN_BFYCRP"}; {num = 238, desc = "VOICE_GEN_BFYPRO"}; {num = 229, desc = "VOICE_GEN_BFYRI"}; {num = 239, desc = "VOICE_GEN_BFYST"}; {num = 142, desc = "VOICE_GEN_BIKDRUG"}; {num = 142, desc = "VOICE_GEN_BIKERA"}; {num = 117, desc = "VOICE_GEN_BIKERB"}; {num = 82, desc = "VOICE_GEN_BMOCD"}; {num = 198, desc = "VOICE_GEN_BMORI"}; {num = 100, desc = "VOICE_GEN_BMOSEC"}; {num = 209, desc = "VOICE_GEN_BMOST"}; {num = 143, desc = "VOICE_GEN_BMOTR1"}; {num = 195, desc = "VOICE_GEN_BMYAP"}; {num = 125, desc = "VOICE_GEN_BMYBE"}; {num = 99, desc = "VOICE_GEN_BMYBOUN"}; {num = 37, desc = "VOICE_GEN_BMYBOX"}; {num = 246, desc = "VOICE_GEN_BMYBU"}; {num = 15, desc = "VOICE_GEN_BMYCG"}; {num = 42, desc = "VOICE_GEN_BMYCON"}; {num = 227, desc = "VOICE_GEN_BMYCR"}; {num = 161, desc = "VOICE_GEN_BMYDJ"}; {num = 164, desc = "VOICE_GEN_BMYDRUG"}; {num = 45, desc = "VOICE_GEN_BMYMOUN"}; {num = 20, desc = "VOICE_GEN_BMYPOL1"}; {num = 20, desc = "VOICE_GEN_BMYPOL2"}; {num = 228, desc = "VOICE_GEN_BMYRI"}; {num = 217, desc = "VOICE_GEN_BMYST"}; {num = 167, desc = "VOICE_GEN_BYMPI"}; {num = 132, desc = "VOICE_GEN_CWFOFR"}; {num = 111, desc = "VOICE_GEN_CWFOHB"}; {num = 183, desc = "VOICE_GEN_CWFYFR1"}; {num = 151, desc = "VOICE_GEN_CWFYFR2"}; {num = 164, desc = "VOICE_GEN_CWFYHB1"}; {num = 177, desc = "VOICE_GEN_CWMOFR1"}; {num = 103, desc = "VOICE_GEN_CWMOHB1"}; {num = 178, desc = "VOICE_GEN_CWMOHB2"}; {num = 218, desc = "VOICE_GEN_CWMYFR"}; {num = 187, desc = "VOICE_GEN_CWMYHB1"}; {num = 142, desc = "VOICE_GEN_CWMYHB2"}; {num = 148, desc = "VOICE_GEN_DNFOLC1"}; {num = 129, desc = "VOICE_GEN_DNFOLC2"}; {num = 202, desc = "VOICE_GEN_DNFYLC"}; {num = 187, desc = "VOICE_GEN_DNMOLC1"}; {num = 213, desc = "VOICE_GEN_DNMOLC2"}; {num = 205, desc = "VOICE_GEN_DNMYLC"}; {num = 179, desc = "VOICE_GEN_DWFOLC"}; {num = 206, desc = "VOICE_GEN_DWFYLC1"}; {num = 170, desc = "VOICE_GEN_DWFYLC2"}; {num = 177, desc = "VOICE_GEN_DWMOLC1"}; {num = 143, desc = "VOICE_GEN_DWMOLC2"}; {num = 128, desc = "VOICE_GEN_DWMYLC1"}; {num = 190, desc = "VOICE_GEN_DWMYLC2"}; {num = 142, desc = "VOICE_GEN_HFORI"}; {num = 181, desc = "VOICE_GEN_HFOST"}; {num = 134, desc = "VOICE_GEN_HFYBE"}; {num = 190, desc = "VOICE_GEN_HFYPRO"}; {num = 233, desc = "VOICE_GEN_HFYRI"}; {num = 215, desc = "VOICE_GEN_HFYST"}; {num = 248, desc = "VOICE_GEN_HMORI"}; {num = 222, desc = "VOICE_GEN_HMOST"}; {num = 133, desc = "VOICE_GEN_HMYBE"}; {num = 15, desc = "VOICE_GEN_HMYCM"}; {num = 239, desc = "VOICE_GEN_HMYCR"}; {num = 161, desc = "VOICE_GEN_HMYDRUG"}; {num = 236, desc = "VOICE_GEN_HMYRI"}; {num = 233, desc = "VOICE_GEN_HMYST"}; {num = 223, desc = "VOICE_GEN_IMYST"}; {num = 155, desc = "VOICE_GEN_IRFYST"}; {num = 135, desc = "VOICE_GEN_IRMYST"}; {num = 20, desc = "VOICE_GEN_MAFFA"}; {num = 17, desc = "VOICE_GEN_MAFFB"}; {num = 235, desc = "VOICE_GEN_MALE01"}; {num = 1, desc = "VOICE_GEN_NOVOICE"}; {num = 111, desc = "VOICE_GEN_OFORI"}; {num = 190, desc = "VOICE_GEN_OFOST"}; {num = 194, desc = "VOICE_GEN_OFYRI"}; {num = 231, desc = "VOICE_GEN_OFYST"}; {num = 8, desc = "VOICE_GEN_OMOBOAT"}; {num = 22, desc = "VOICE_GEN_OMOKUNG"}; {num = 248, desc = "VOICE_GEN_OMORI"}; {num = 109, desc = "VOICE_GEN_OMOST"}; {num = 236, desc = "VOICE_GEN_OMYRI"}; {num = 249, desc = "VOICE_GEN_OMYST"}; {num = 222, desc = "VOICE_GEN_SBFORI"}; {num = 183, desc = "VOICE_GEN_SBFOST"}; {num = 182, desc = "VOICE_GEN_SBFYPRO"}; {num = 138, desc = "VOICE_GEN_SBFYRI"}; {num = 238, desc = "VOICE_GEN_SBFYST"}; {num = 13, desc = "VOICE_GEN_SBFYSTR"}; {num = 74, desc = "VOICE_GEN_SBMOCD"}; {num = 189, desc = "VOICE_GEN_SBMORI"}; {num = 181, desc = "VOICE_GEN_SBMOST"}; {num = 166, desc = "VOICE_GEN_SBMOTR1"}; {num = 126, desc = "VOICE_GEN_SBMOTR2"}; {num = 238, desc = "VOICE_GEN_SBMYCR"}; {num = 207, desc = "VOICE_GEN_SBMYRI"}; {num = 182, desc = "VOICE_GEN_SBMYST"}; {num = 141, desc = "VOICE_GEN_SBMYTR3"}; {num = 211, desc = "VOICE_GEN_SFYPRO"}; {num = 255, desc = "VOICE_GEN_SHFYPRO"}; {num = 263, desc = "VOICE_GEN_SHMYCR"}; {num = 250, desc = "VOICE_GEN_SMYST"}; {num = 223, desc = "VOICE_GEN_SMYST2"}; {num = 133, desc = "VOICE_GEN_SOFORI"}; {num = 237, desc = "VOICE_GEN_SOFOST"}; {num = 180, desc = "VOICE_GEN_SOFYBU"}; {num = 144, desc = "VOICE_GEN_SOFYRI"}; {num = 184, desc = "VOICE_GEN_SOFYST"}; {num = 148, desc = "VOICE_GEN_SOMOBU"}; {num = 208, desc = "VOICE_GEN_SOMORI"}; {num = 164, desc = "VOICE_GEN_SOMOST"}; {num = 131, desc = "VOICE_GEN_SOMYAP"}; {num = 155, desc = "VOICE_GEN_SOMYBU"}; {num = 190, desc = "VOICE_GEN_SOMYRI"}; {num = 189, desc = "VOICE_GEN_SOMYST"}; {num = 228, desc = "VOICE_GEN_SWFOPRO"}; {num = 137, desc = "VOICE_GEN_SWFORI"}; {num = 206, desc = "VOICE_GEN_SWFOST"}; {num = 235, desc = "VOICE_GEN_SWFYRI"}; {num = 250, desc = "VOICE_GEN_SWFYST"}; {num = 13, desc = "VOICE_GEN_SWFYSTR"}; {num = 80, desc = "VOICE_GEN_SWMOCD"}; {num = 135, desc = "VOICE_GEN_SWMORI"}; {num = 243, desc = "VOICE_GEN_SWMOST"}; {num = 159, desc = "VOICE_GEN_SWMOTR1"}; {num = 105, desc = "VOICE_GEN_SWMOTR2"}; {num = 135, desc = "VOICE_GEN_SWMOTR3"}; {num = 158, desc = "VOICE_GEN_SWMOTR4"}; {num = 170, desc = "VOICE_GEN_SWMOTR5"}; {num = 242, desc = "VOICE_GEN_SWMYCR"}; {num = 215, desc = "VOICE_GEN_SWMYHP1"}; {num = 142, desc = "VOICE_GEN_SWMYHP2"}; {num = 212, desc = "VOICE_GEN_SWMYRI"}; {num = 234, desc = "VOICE_GEN_SWMYST"}; {num = 180, desc = "VOICE_GEN_VBFYPRO"}; {num = 14, desc = "VOICE_GEN_VBFYST2"}; {num = 85, desc = "VOICE_GEN_VBMOCD"}; {num = 238, desc = "VOICE_GEN_VBMYCR"}; {num = 165, desc = "VOICE_GEN_VBMYELV"}; {num = 205, desc = "VOICE_GEN_VHFYPRO"}; {num = 14, desc = "VOICE_GEN_VHFYST3"}; {num = 225, desc = "VOICE_GEN_VHMYCR"}; {num = 159, desc = "VOICE_GEN_VHMYELV"}; {num = 197, desc = "VOICE_GEN_VIMYELV"}; {num = 234, desc = "VOICE_GEN_VWFYPRO"}; {num = 13, desc = "VOICE_GEN_VWFYST1"}; {num = 21, desc = "VOICE_GEN_VWFYWAI"}; {num = 175, desc = "VOICE_GEN_VWMOTR1"}; {num = 144, desc = "VOICE_GEN_VWMOTR2"}; {num = 135, desc = "VOICE_GEN_VWMYAP"}; {num = 15, desc = "VOICE_GEN_VWMYBJD"}; {num = 81, desc = "VOICE_GEN_VWMYCD"}; {num = 183, desc = "VOICE_GEN_VWMYCR"}; {num = 5, desc = "VOICE_GEN_WFOPJ"}; {num = 239, desc = "VOICE_GEN_WFORI"}; {num = 169, desc = "VOICE_GEN_WFOST"}; {num = 126, desc = "VOICE_GEN_WFYBE"}; {num = 244, desc = "VOICE_GEN_WFYBU"}; {num = 9, desc = "VOICE_GEN_WFYCRK"}; {num = 15, desc = "VOICE_GEN_WFYCRP"}; {num = 88, desc = "VOICE_GEN_WFYJG"}; {num = 135, desc = "VOICE_GEN_WFYLG"}; {num = 211, desc = "VOICE_GEN_WFYPRO"}; {num = 241, desc = "VOICE_GEN_WFYRI"}; {num = 168, desc = "VOICE_GEN_WFYRO"}; {num = 206, desc = "VOICE_GEN_WFYST"}; {num = 28, desc = "VOICE_GEN_WFYSTEW"}; {num = 39, desc = "VOICE_GEN_WMOMIB"}; {num = 7, desc = "VOICE_GEN_WMOPJ"}; {num = 15, desc = "VOICE_GEN_WMOPREA"}; {num = 188, desc = "VOICE_GEN_WMORI"}; {num = 27, desc = "VOICE_GEN_WMOSCI"}; {num = 230, desc = "VOICE_GEN_WMOST"}; {num = 175, desc = "VOICE_GEN_WMOTR1"}; {num = 105, desc = "VOICE_GEN_WMYBE"}; {num = 42, desc = "VOICE_GEN_WMYBMX"}; {num = 89, desc = "VOICE_GEN_WMYBOUN"}; {num = 37, desc = "VOICE_GEN_WMYBOX"}; {num = 104, desc = "VOICE_GEN_WMYBP"}; {num = 209, desc = "VOICE_GEN_WMYBU"}; {num = 107, desc = "VOICE_GEN_WMYCD1"}; {num = 98, desc = "VOICE_GEN_WMYCD2"}; {num = 56, desc = "VOICE_GEN_WMYCH"}; {num = 233, desc = "VOICE_GEN_WMYCON"}; {num = 254, desc = "VOICE_GEN_WMYCONB"}; {num = 210, desc = "VOICE_GEN_WMYCR"}; {num = 139, desc = "VOICE_GEN_WMYDRUG"}; {num = 40, desc = "VOICE_GEN_WMYGAR"}; {num = 88, desc = "VOICE_GEN_WMYGOL1"}; {num = 72, desc = "VOICE_GEN_WMYGOL2"}; {num = 84, desc = "VOICE_GEN_WMYJG"}; {num = 33, desc = "VOICE_GEN_WMYLG"}; {num = 67, desc = "VOICE_GEN_WMYMECH"}; {num = 45, desc = "VOICE_GEN_WMYMOUN"}; {num = 29, desc = "VOICE_GEN_WMYPLT"}; {num = 254, desc = "VOICE_GEN_WMYRI"}; {num = 70, desc = "VOICE_GEN_WMYRO"}; {num = 91, desc = "VOICE_GEN_WMYSGRD"}; {num = 76, desc = "VOICE_GEN_WMYSKAT"}; {num = 241, desc = "VOICE_GEN_WMYST"}; {num = 213, desc = "VOICE_GEN_WMYTX1"}; {num = 212, desc = "VOICE_GEN_WMYTX2"}; {num = 49, desc = "VOICE_GEN_WMYVA"}; }; spc_na = { {num = 294, desc = "VOICE_GNG_BALLAS1"}; {num = 341, desc = "VOICE_GNG_BALLAS2"}; {num = 268, desc = "VOICE_GNG_BALLAS3"}; {num = 289, desc = "VOICE_GNG_BALLAS4"}; {num = 339, desc = "VOICE_GNG_BALLAS5"}; {num = 83, desc = "VOICE_GNG_BIG_BEAR"}; {num = 188, desc = "VOICE_GNG_CESAR"}; {num = 384, desc = "VOICE_GNG_DNB1"}; {num = 350, desc = "VOICE_GNG_DNB2"}; {num = 335, desc = "VOICE_GNG_DNB3"}; {num = 355, desc = "VOICE_GNG_DNB5"}; {num = 39, desc = "VOICE_GNG_DWAINE"}; {num = 350, desc = "VOICE_GNG_FAM1"}; {num = 377, desc = "VOICE_GNG_FAM2"}; {num = 395, desc = "VOICE_GNG_FAM3"}; {num = 374, desc = "VOICE_GNG_FAM4"}; {num = 398, desc = "VOICE_GNG_FAM5"}; {num = 42, desc = "VOICE_GNG_JIZZY"}; {num = 388, desc = "VOICE_GNG_LSV1"}; {num = 334, desc = "VOICE_GNG_LSV2"}; {num = 392, desc = "VOICE_GNG_LSV3"}; {num = 323, desc = "VOICE_GNG_LSV4"}; {num = 336, desc = "VOICE_GNG_LSV5"}; {num = 43, desc = "VOICE_GNG_MACCER"}; {num = 27, desc = "VOICE_GNG_MAFBOSS"}; {num = 30, desc = "VOICE_GNG_OGLOC"}; {num = 101, desc = "VOICE_GNG_RYDER"}; {num = 372, desc = "VOICE_GNG_SFR1"}; {num = 357, desc = "VOICE_GNG_SFR2"}; {num = 299, desc = "VOICE_GNG_SFR3"}; {num = 200, desc = "VOICE_GNG_SFR4"}; {num = 284, desc = "VOICE_GNG_SFR5"}; {num = 98, desc = "VOICE_GNG_SMOKE"}; {num = 142, desc = "VOICE_GNG_STRI1"}; {num = 151, desc = "VOICE_GNG_STRI2"}; {num = 133, desc = "VOICE_GNG_STRI4"}; {num = 146, desc = "VOICE_GNG_STRI5"}; {num = 127, desc = "VOICE_GNG_SWEET"}; {num = 71, desc = "VOICE_GNG_TBONE"}; {num = 53, desc = "VOICE_GNG_TORENO"}; {num = 77, desc = "VOICE_GNG_TRUTH"}; {num = 349, desc = "VOICE_GNG_VLA1"}; {num = 387, desc = "VOICE_GNG_VLA2"}; {num = 373, desc = "VOICE_GNG_VLA3"}; {num = 353, desc = "VOICE_GNG_VLA4"}; {num = 389, desc = "VOICE_GNG_VLA5"}; {num = 142, desc = "VOICE_GNG_VMAFF1"}; {num = 136, desc = "VOICE_GNG_VMAFF2"}; {num = 146, desc = "VOICE_GNG_VMAFF3"}; {num = 136, desc = "VOICE_GNG_VMAFF4"}; {num = 136, desc = "VOICE_GNG_VMAFF5"}; {num = 91, desc = "VOICE_GNG_WOOZIE"}; }; spc_pa = { {num = 128, desc = "VOICE_PLY_AG (CJ Responses)
001-005: Apologies
006-015: to Police
016-030: Fighting and Traffic Accidents
031-038: to Drug Dealers
039-056: More fighting and/or dealers
057-062: Bike-jacking
063-076: Car-jacking
077-082: Recruiting
083-098: ??Directing Recruits
099-103: Taking money
104-106: GSF Declarations
107-111: Threats
112-117: Taunts
118-121: Pointing something out
122-124: Negatives
125-128: Positives"}; {num = 124, desc = "VOICE_PLY_AG2 (CJ Responses) similar layout to first bank but not always the same number of sounds"}; {num = 157, desc = "VOICE_PLY_AR (CJ Responses) similar layout to first bank but not always the same number of sounds)"}; {num = 145, desc = "VOICE_PLY_AR2 (CJ Responses) see above, includes date starting comments and gambling)"}; {num = 293, desc = "VOICE_PLY_CD (CJ Responses) like bank 4"}; {num = 267, desc = "VOICE_PLY_CD2 (Fat CJ Responses)"}; {num = 285, desc = "VOICE_PLY_CF (Fat CJ Responses)"}; {num = 253, desc = "VOICE_PLY_CF2 (Fat CJ Responses)"}; {num = 361, desc = "VOICE_PLY_CG (CJ Responses)"}; {num = 331, desc = "VOICE_PLY_CG2 (CJ Responses)"}; {num = 400, desc = "VOICE_PLY_CR (CJ Responses)"}; {num = 400, desc = "VOICE_PLY_CR2 (CJ Responses)"}; {num = 8, desc = "VOICE_PLY_PG (??Directing Recruits)"}; {num = 8, desc = "VOICE_PLY_PG2 (??Directing Recruits)"}; {num = 85, desc = "VOICE_PLY_PR (CJ Responses)"}; {num = 76, desc = "VOICE_PLY_PR2 (CJ Responses)"}; {num = 201, desc = "VOICE_PLY_WG (CJ Responses)"}; {num = 187, desc = "VOICE_PLY_WG2 (CJ Responses)"}; {num = 203, desc = "VOICE_PLY_WR (CJ Responses)"}; {num = 196, desc = "VOICE_PLY_WR2 (CJ Responses)"}; }; }