-- -- Anti-Cheat Control Panel -- -- c_model_switcher.lua -- modifiedPlayerModels = {} function receiveModifiedPlayerModels(list) modifiedPlayerModels = list setTimer(checkForModifiedPlayerModel, 1000, 0) end addEvent("acpanel.gotModifiedPlayerModelsList", true) addEventHandler("acpanel.gotModifiedPlayerModelsList", localPlayer, receiveModifiedPlayerModels) function checkForModifiedPlayerModel() local model = getElementModel(localPlayer) -- See if we're using a modified model if (not isModelModified(model)) then return true end outputChatBox("This server doesn't allow modified player models (ID "..model..") switching models.", 255, 0, 0) local maxLoops = 0 -- Find another model for us to use while true do model = model + 1 if (model > 312) then -- Start from the begging if reached the end model = 1 end if (not isModelModified(model) and setElementModel(localPlayer, model)) then -- Found one to use return true end maxLoops = maxLoops + 1 if (maxLoops == 312) then -- In the unlikely event every model is modified outputChatBox("Unable to find an unmodified player model, killing you instead.", 255, 0, 0) setElementHealth(localPlayer, 0) return false end end end function isModelModified(model) for i, m in ipairs(modifiedPlayerModels) do if (m == model) then return true end end return false end